Stealth - starting skill (activated) Edit
Zombies can't detect you as easily - Getting double the detection distance away will cause zombies to stop targeting the Assassin.
Initial stat(s): lasts 3 sec; zombies must be within 6m to detect Assassin
Added per grade: +0.2 sec; reduces detection range by 0.2m
Max stat(s): lasts 7.8 sec; zombies must be within 1.2m to detect Assassin
Supercrit chance for all weapons - x9 crit damage
Initial stat(s): +1% Supercrit chance on crit
Added per grade: 0.4% Supercrit chance on crit
Max stat(s): +10.6% Supercrit chance on crit
Enables Assassin to dodge attacks - Dodged attacks deal no damage.
Initial stat(s): 2% dodge chance
Added per grade: 1.75% dodge chance
Max stat(s): 44% dodge chance
Decoy (activated) Edit
Deploys false SAS that distracts zombies
Initial stat(s): lasts 2 sec max; 2m distraction range; 3000 hp
Added per grade: +0.3 sec max; 0.3m distraction range; 1125 hp
Max stat(s): lasts 9.2 sec; 9.2m distraction range; 30000 hp
Increases gun range - Gun spread is reduced to the point that the resulting spread is the same as the spread at the original max distance.
Initial stat(s): increases range by 10%
Added per grade: +3.75%
Max stat(s): +100%
Initial blast Edit
Increases damage at closer range - Damage fades by 15% (additionally) per meter traveled by projectile. The Rangefinder skill will "stretch" the damage fade rate (by up to 100%).
Initial stat(s): +6% damage at point-blank range
Added per grade: 2.25% damage
Max stat(s): +60% damage at point-blank range
Enhanced Targeting - level 20 skill - (activated) Edit
Initial stat(s): lasts 3 sec
Added per grade: 0.3 sec
Max stat(s): 10.2 sec