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Here are some ideas for new Augments in SAS 4:

Reinforced

  • Gives 2% hard damage reduction per augment level.
  • Available on vests and helmets.
  • Stacks additionally if added to helmet and vest.
  • Stacks multiplicatively with armor.
  • Stacks multiplicatively with Toughness and Die Another Day.

Reviving

  • Upon first death, the player will be instantly revived to a fraction of starting health.
  • revives to 1.5% health per augment level.
  • In MP, the player has the option to revive; it is not automatic.
  • Available on vests.

Concussive

  • Gives 1% chance to stun for +0.1 seconds per augment level.
  • Available on all guns.

Hydraulics

  • Reduces gun movement penalty by 3% per augment level.
  • Available on vests and gloves.

Shockwave

  • Pushes back normal zombies 0.1 meters per augment level.
  • Available on rocket launchers.

Enhanced

  • 2.5% increase to positive stats; -2.5% to negative stats per augment level.
  • Available on all guns and armor.

Focused

  • Decreases weapon spread by 3.5 degrees per augment level.
  • Available on SMGs, LMGs, ARs, Pistols, and Shotguns.

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