Here are some ideas for new Augments in SAS 4:
Reinforced
- Gives 2% hard damage reduction per augment level.
- Available on vests and helmets.
- Stacks additionally if added to helmet and vest.
- Stacks multiplicatively with armor.
- Stacks multiplicatively with Toughness and Die Another Day.
Reviving
- Upon first death, the player will be instantly revived to a fraction of starting health.
- revives to 1.5% health per augment level.
- In MP, the player has the option to revive; it is not automatic.
- Available on vests.
Concussive
- Gives 1% chance to stun for +0.1 seconds per augment level.
- Available on all guns.
Hydraulics
- Reduces gun movement penalty by 3% per augment level.
- Available on vests and gloves.
Shockwave
- Pushes back normal zombies 0.1 meters per augment level.
- Available on rocket launchers.
Enhanced
- 2.5% increase to positive stats; -2.5% to negative stats per augment level.
- Available on all guns and armor.
Focused
- Decreases weapon spread by 3.5 degrees per augment level.
- Available on SMGs, LMGs, ARs, Pistols, and Shotguns.