Weapon Conception
- CM 505 Zeus -

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Statistical Info
Base Stats
Damage/Projectile Main gun (CM 505): 180 (Normal), 290 (RED), 435 (BLACK)

Secondary guns (from the Zeus turret): 100, 250, 375 (BLACK)

Pierce 3 (main gun), 2 (secondary guns)
Projectiles / shot [?] Secondary guns: 4, because there are 4 secondary guns
Rate of Fire 11 (Main gun), 10 (secondary guns)
Capacity 210 (Main gun), 1000 (for each secondary gun)
Reload Time 4.30 Seconds (Main gun), NA (Secondary guns)
Movement -50%
Firing Mode Full auto
Weapon Class LMG
Damage Type Physical
Approx. Drop Level 36 (Normal), 100 (RED and BLACK)
Ammo Cost Main gun: $120 for 200 (Normal), $1200 for 200 (RED), $1440 for 200 (BLACK)

Secondary guns: Free (Normal), $120 for 150 (RED and BLACK)

Ammo Used [?] Standard LMG ammo (Main gun), CM Zeus Exclusion Zone ammo (Secondary guns)
Additional Stats
Has the exact same stats as the CM 505 and the CM Zeus exclusion turret

The secondary guns are self targeting, and the player cannot control these secondary guns.

"CM engineers went crazy with this gun and installed 4 independently smart targeting machine guns on a CM 505."
―In game description

Basic Summary Edit

The CM 505 Zeus is a Full auto LMG manufactured by CM. Its a CM 505 (Main gun) and the CM Zeus Exclusion Turret combined. This weapon has all 4 of the Zeus turret's machine guns (secondary guns). The secondary guns are self targeting and the player will not be able to control them. The Main gun is essentially a CM 505 and has the exact same stats as the CM 505. The secondary guns come from the CM Zeus exclusion turret and will have the same stats as the CM Zeus Exclusion turret.

Playing Style Edit

Compared to the CM 505, both guns have the same playing style, head on crowd controlling. However, with a high movement penalty and relatively low DPS when compared to other LMGs, its not recommended for bossing. The secondary guns will come in handy when you are reloading, and will help you save quite some bullets by doing some of the work for you.

Recommended Augs Edit

Deadly: The first choice for nearly all weapons. Allows it to deal more initial damage and lets it kill faster.

Capacity: Allows it to shoot longer and kill more enemies before reload is needed. Helps offset the increased ammo consumption caused by augmenting Overclocked.

Adaptive: Allows it to kill off physical resisting enemies easier. Makes it more versatile. It's also a crucial aug for Nightmare Mode.

Overclocked: Allows for a faster rate of fire, making the weapon deal more DPS, and making it more viable for crowd controlling. It also makes it better immobilizing weapon (with the correct skills).

More Facts Edit

  • All augs will affect both the main gun and the secondary gun.
  • It's a modified CM 505.
  • You have to buy ammo for both the secondary guns and the main gun.
  • The secondary guns can target up to 1 enemy each, and the 4 sentry guns can damage up to 4 enemies.
  • Once the capacity is used up, the secondary guns cannot be refilled for the rest of the game.

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