German for Explosive Machine, they will blow up everything they see. The normal Mech has dual Rocket Launchers similar to the Feldhaubitz, and a heavy machine gun with a fire rate of 6 RPS that does 700 damage Without armor. The Thermal variant, Flammemaschine has dual machine guns like the striker and a flamethrower that does 150 damage and 30 per/sec. The Giftig-Maschine, (Toxic Machine) has dual short-range machine guns with a fire rate of 10 RPS that do 200 damage and a toxic rocket launcher that when it touches something, it turns into a cloud of gas similar to the Zombie Antidote skill, But green and does 500 damage on contact (rocket) and 30 per/sec. The Elektromaschine (Electric Machine) was inspired by the CM Gigavolt and the Jagdfaust. It has a melee exactly like the Zombie Mech's but does 15% more damage. It has dual guns Exactly like the Gigavolt except has a fire rate of 10 RPS. The main gun for this is Very similar to the Jagdfaust except it arcs and does 15% less damage. When defeated unleashes an Arc that does 20% of player max health. All of them have no Savage Version. All of them have a 75% chance to drop 2 Flugkorpers or 1-4 Teknoboom Rollenschucens, 25% chance of dropping a Teknoboom Geldschrank (Strongbox.), 75% of normal and 25% of Red Strongbox.
Health: Normal: 35,000. Thermal: 37,000 Chemical: 38,000 Shock: 40,000
Melee Attack Speed: (Shock Only) 4 sec Cooldown
Melee Attack Range: 3 Meters
Speed: Normal: 2 Meters per sec. Thermal: 2.3 Meters per sec. Toxic: 2.2 Meters per sec Shock: 2.4 Meters per sec.
Turning Speed: Normal, Thermal and Toxic: 60 Degrees per sec. Shock: 65 Degrees per sec.
XP level: Normal: 500 Thermal and Toxic: 600 Shock: 750
Appearance: Has 40% chance to replace Zombie Mech Elite.