The Explosives expert is based on zone control and crowd destruction.
Starting weapons, Z-6R and HVM001
Starting HP 2100, starting energy: 100
Active abilities:
Ability 1: Bomb: The Explosive expert chucks a bomb, dealing 300+(200*lvl) damage in a blast radius of 2+(.5*lvl)
energy cost: 20 cooldown: 15 seconds
ability 2: Landmines:The Explosives Expert lays down a mine, that will explode when stepped on by enemies or allies, though allies will not be Damaged (Cuz NK logic), Dealing 400+(300*lvl) damage with a blast radius of 3+(.5*lvl)
energy cost: 35
Ability 4: Explosive ammunition... The explosives expert has all of his bullets explode for 10+(lvl) seconds, giving them a bonus of 10+(2*lvl)% damage and a blast radius of 2m, but reduces accuracy and projectile speed
energy cost: 60, cooldown 90 seconds
Passive stuff!
Explosives Expertise: increases Explosive experts damage by 1% per level, giving a total bonus of 25% when maxed. Only applies to explosives.
Expanded Grenade pouches: Allows Explosives expert to carry more grenades, up to 50 more, when maxed.
Flak Jacket: Explosives expert reduces a certain amount of damage from physical and thermal sources 10% at level one, and +2% per level (max is 58% reduction.)
Kamikaze: Whenever explosives expert dies, He drops 4(+1 per 3 levels) grenades, dealing 1000+(250*lvl) damage each with a blast radius of 2+(.5*lvl) meters
Example Final Build (Tanky explosives Expert):
25 Body Armor expert, 25 Flak Jacket, 25 explosive Ammunition, 25 Explosives expertise
Armor: The basic 99|99|99 stuff...
Weapons: Luftplatzen, Feuerschlag, and HIKS 3100