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The Greater Ancient Crusher is an unprecidently powerful rocket-launcher tier weapon that fires a beam that deals MONSTROUS amounts of damage.

Unfortunately, compared to the Lesser form of this weapon the Greater variation has a much, much slower charge time and ammo generation rate; as well as a reduced clip size and an increased movement penalty.

This weapon, like the lesser form is very good at tearing apart organs. This weapon however does so in a large radius around the point of impact.

When firing the weapon slows the weilder down for the duration of the charging period and points a small beam at the target before releasing a monstrously powerful surge of energy down the beam which will more often than not obliterate the one on the receiving end. And to top it off, on impact the beam will split into several smaller antimatter beams, as though the target were a prism.

Even though this can generate its own ammo like the Lesser form, it takes quite a while.


This weapon is incredibly rare and is only found in X type chests at X Y Z C and B levels for each type respectively.

Note that applied effects (e.g. Speed Decrease on Target) don't stack.

Stats Edit

Normal Edit

  • Damage: 60,000 Typeless damage.
  • Blast Wave Radius: 8m
  • Blast Wave Damage: 35,000 Typeless damage
  • Pierce: 0
  • Damage Decrease on Target: 40%
  • Speed Decrease on Target: 40%
  • Ability Reload Time Increase on Target: 25%
  • Ability Effectivity Decrease on Target*: 25%
  • Armour/Resistance Reduction on Target: 45%
  • Speed Penalty (held): 45%
  • Speed Penalty (equipped): 5%
  • Sub Beam Damage: 25,000 Anti-Matter damage
  • Antimatter Cluster Damage: 1250 Anti-Matter damage.
  • Antimatter Clusters: 8.
  • Antimatter Cluster Blast Radius: 1.25 meters.
  • Sub Beam Pierce: 10
  • Clip Size: 1
  • Fire Rate: 1 per second.
  • Round Generation: 1 per 65 seconds.
  • Projectile Charge Time: 0.75 seconds.
  • Accuraccy: Perfect.
  • Projectile Speed: Hit-scan.
  • Firing Mode: Semi-Auto
  • Bonus Effect (1): The projectiles; upon damaging a host of anything will deal 65% of the damage delt to the host (meaning that if a Bloater is hit by the blast wave then the worms inside will take 65% of the blast-wave damage that the Bloater received).
  • Bonus Effect (2): This weapon cannot have its ammo capacity boosted by any means.
  • Bonus Effect (3): The blast wave also applies the de-buffs.

*This reduces things like healing abilities, spawning abilities and so forth.

[RED]Edit

  • Damage: 130,000 Typeless damage.
  • Blast Wave Radius: 8m
  • Blast Wave Damage: 95,000 Typeless damage
  • Pierce: 0
  • Damage Decrease on Target: 50%
  • Speed Decrease on Target: 50%
  • Ability Reload Time Increase on Target: 35%
  • Ability Effectivity Decrease on Target*: 35%
  • 'Armour/Resistance Reduction on Target' 50%
  • Speed Penalty (held): 40%
  • Speed Penalty (equipped): 5%
  • Sub Beam Damage: 62,000 Anti-Matter damage
  • Antimatter Cluster Damage: 2750 Anti-Matter damage.
  • Antimatter Clusters: 9.
  • Antimatter Cluster Blast Radius: 1.55 meters.
  • Sub Beam Pierce: 15
  • Clip Size: 1
  • Fire Rate: 1 per second.
  • Round Generation: 1 per 69 seconds.
  • Projectile Charge Time: 0.75 seconds.
  • Accuraccy: Perfect.
  • Projectile Speed: Hit-scan.
  • Firing Mode: Semi-Auto
  • Bonus Effect (1): The projectiles; upon damaging a host of anything will deal 75% of the damage delt to the host (meaning that if a Bloater is hit by the blast wave then the worms inside will take 75% of the blast-wave damage that the Bloater received).
  • Bonus Effect (2): This weapon cannot have its ammo capacity boosted by any means.
  • Bonus Effect (3): The blast wave also applies the de-buffs.

*This reduces things like healing abilities, spawning abilities and so forth.

BlueEdit

The blue form is less powerful against individual targets however this is near perfect when it comes to clearing rooms/hordes of opposition, regardless of the era.

Whilst weaker than RED in most aspects, Blue has the bonus effect of having the primary beam chain across several zombies, releasing blast waves and sub beams each jump!

  • Ammo Cost: 5000 per battery.
  • Damage: 80,000 Typeless damage.
  • Blast Wave Radius: 6m
  • Blast Wave Damage: 45,000 Typeless damage
  • Pierce: 0
  • Damage Decrease on Target: 32.5%
  • Speed Decrease on Target: 32.5%
  • Ability Reload Time Increase on Target: 27.5%
  • Ability Effectivity Decrease on Target*: 27.5%
  • 'Armour/Resistance Reduction on Target:' 40%
  • Speed Penalty (held): 40%
  • Speed Penalty (equipped): 5%
  • Sub Beam Damage: 31,000 Anti-Matter damage
  • Antimatter Cluster Damage: 1250 Anti-Matter damage.
  • Antimatter Clusters: 8.
  • Antimatter Cluster Blast Radius: 1.25 meters.
  • Sub Beam Pierce: 12
  • Clip Size: 1
  • Fire Rate: 1 per second.
  • Round Generation: 1 per 69 seconds.
  • Projectile Charge Time: 0.75 seconds.
  • Accuraccy: Perfect.
  • Projectile Speed: Hit-scan.
  • Firing Mode: Semi-Auto
  • Bonus Effect (1): The projectiles; upon damaging a host of anything will deal 65% of the damage delt to the host (meaning that if a Bloater is hit by the blast wave then the worms inside will take 65% of the blast-wave damage that the Bloater received).
  • Bonus Effect (2): This weapon cannot have its ammo capacity boosted by any means.
  • Bonus Effect (3): The blast wave also applies the de-buffs.
  • Bonus Effect (4): The beam will jump from the target to up to 3 other zombies. This causes the beam to deal damage to the zombies, release sub-beams and the blast wave on EVERY HIT.

*This reduces things like healing abilities, spawning abilities and so forth.

[Purple]Edit

  • Ammo Cost: 10,000 per battery.
  • Damage: 150,000 Typeless damage.
  • Blast Wave Radius: 8m
  • Blast Wave Damage: 115,000 Typeless damage
  • Pierce: 0
  • Damage Decrease on Target: 55%
  • Speed Decrease on Target: 55%
  • Ability Reload Time Increase on Target: 40%
  • Ability Effectivity Decrease on Target*: 40%
  • 'Armour/Resistance Reduction on Target:' 70%
  • Speed Penalty (held): 40%
  • Speed Penalty (equipped): 5%
  • Sub Beam Damage: 72,000 Anti-Matter damage
  • Antimatter Cluster Damage: 3450 Anti-Matter damage.
  • Antimatter Clusters: 10.
  • Antimatter Cluster Blast Radius: 1.85 meters.
  • Sub Beam Pierce: 15
  • Clip Size: 1
  • Fire Rate: 1 per second.
  • Round Generation: 1 per 125 seconds.
  • Projectile Charge Time: 0.75 seconds.
  • Accuraccy: Perfect.
  • Projectile Speed: Hit-scan.
  • Firing Mode: Semi-Auto
  • Bonus Effect (1): The projectiles; upon damaging a host of anything will deal 80% of the damage delt to the host (meaning that if a Bloater is hit by the blast wave then the worms inside will take 80% of the blast-wave damage that the Bloater received).
  • Bonus Effect (2): This weapon cannot have its ammo capacity boosted by any means.
  • Bonus Effect (3): The blast wave also applies the de-buffs.
  • Bonus Effect (4): The beam will jump from the target to up to 3 other zombies. This causes the beam to deal damage to the zombies, release sub-beams and the blast wave on EVERY HIT.

*This reduces things like healing abilities, spawning abilities and so forth.

[BLACK] Edit

This swaps out a large portion of the blast wave as well as the chaining capability to give this much, much more brute force compared to the other forms.

  • Ammo Cost: 10,000 per battery.
  • Damage: 400,000 Typeless damage.
  • Blast Wave Radius: 3m
  • Blast Wave Damage: 325,000 Typeless damage
  • Pierce: 0
  • Damage Decrease on Target: 65%
  • Speed Decrease on Target: 65%
  • Ability Reload Time Increase on Target: 50%
  • Ability Effectivity Decrease on Target*: 50%
  • 'Armour/Resistance Reduction on Target:' 80%
  • Speed Penalty (held): 50%
  • Speed Penalty (equipped): 10%
  • Sub Beam Damage: 172,000 Anti-Matter damage
  • Antimatter Cluster Damage: 10450 Anti-Matter damage.
  • Antimatter Clusters: 15.
  • Antimatter Cluster Blast Radius: 2.85 meters.
  • Sub Beam Pierce: 15
  • Clip Size: 1
  • Fire Rate: 1 per second.
  • Round Generation: 1 per 135 seconds.
  • Projectile Charge Time: 0.75 seconds.
  • Accuraccy: Perfect.
  • Projectile Speed: Hit-scan.
  • Firing Mode: Semi-Auto
  • Bonus Effect (1): The projectiles; upon damaging a host of anything will deal 95% of the damage delt to the host (meaning that if a Bloater is hit by the blast wave then the worms inside will take 95% of the blast-wave damage that the Bloater received).
  • Bonus Effect (2): This weapon cannot have its ammo capacity boosted by any means.
  • Bonus Effect (3): The blast wave also applies the de-buffs.
  • *This reduces things like healing abilities, spawning abilities and so forth.

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