Weapon Conception
- Kaizen Takedown -
Waiting for one. Will come ASAP
Statistical Info
Ammunition Material Titanium, White Phosphorus, Lead
Base Stats
Damage/Projectile 3000 (Normal), 4000 (RED)
Total DoT/Projectile [?] 1000 (Normal), 2000 (RED)
Pierce 5
Projectiles / shot [?] 1
Rate of Fire 2 (Normal), 3 (RED)
Capacity 90
Weapon Class Turret
Damage Type Thermal
Approx. Drop Level Normal: 30 in turret boxes.

They automatically turn RED at Level 70

Ammo Used [?] Thermal Turret ammo
"Kaizen Corp. decided to venture into unknown territory, when armed forces around the universe started to demand for an effective thermal turret. Inspired by the HIKS Heavyshot Turret, they fixed many of its downsides and developed new thermal ammunition for their new creation."
―In game description

Basic Summary Edit

The Kaizen Takedown is a Thermal Turret designed for sniping down weak to durable enemies. It is based off the HIKS Heavyshot Protector, and adds several improvements, including a larger clip, faster ROF, more damage, and thermal damage.

How it should be used Edit

It is best deployed in the flanks during combat, close enough so that it can snipe and deal massive damage to targets. It can also be deployed behind the players in maps like Last Stand. It can also assist in dealing damage to bosses, although turrets like the CM Zeus Exclusion Zone and the Ronson MKV Flame Turret are better choices for bossing.

Other Facts Edit

  • Its the first bullet based thermal turret to be created.
  • It's the only turret made by Kaizen Corp.
  • It cannot be purchased.
  • It's the only turret that will not automatically turn RED when the player reaches Level 30

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