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A relic type axe that's officially known as the Forgotten Axe although the majority know it as the "Cursed Axe".

Upon holding the weapon it will in the matter of about 2 seconds strip the player of ALL bonuses. Armour, augments, attachments, skills and so forth. The only exceptions are things attached to the Forgotten Axe itself.

The more it takes the more damage this weapon deals.

All forms of the weapon have 1.2m of swing in a 150 degree arc in front of the user.

StatsEdit

X = The amount of levels of whatever drained. Y = The amount of individual abilities/augments/etc. drained.

Normal Edit

  • Ammo Cost: N/A.
  • Damage: ((200+(X*(X^0.5)))*Y)*2.5.
  • Pierce: Hits anything within the radius.
  • Fire Rate: 1 swing per second.
  • Reload Speed: 1 seconds.
  • Ammo Capacity: 5 shots.
  • Movement Penalty: 0.
  • Firing Mode: Semi-auto.

[RED]Edit

  • Ammo Cost: N/A.
  • Damage: ((200+(X^2))*Y)*2.5.
  • Pierce: Hits anything within the radius.
  • Fire Rate: 1.15 swing per second.
  • Reload Speed: 1 seconds.
  • Ammo Capacity: 6 shots.
  • Movement Penalty: 0.
  • Firing Mode: Semi-auto.

BlueEdit

The Blue form, unlike ALL other forms will not strip away any speed buffs.

The overall weapon focuses more on swing rate than damage per swing.

  • Ammo Cost: N/A.
  • Damage: ((200+X)*Y)*2.5.
  • Pierce: Hits anything within the radius.
  • Fire Rate: 1.85 swing per second.
  • Reload Speed: 1 seconds.
  • Ammo Capacity: 10 shots.
  • Movement Bonus: 5%.
  • Firing Mode: Semi-auto.

[Purple]Edit

The Purple form combines the high swing rate of blue with the high damage of red.

  • Ammo Cost: N/A.
  • Damage: ((200+(X^2))*(Y+X))*2.5.
  • Pierce: Hits anything within the radius.
  • Fire Rate: 2 swing per second.
  • Reload Speed: 1 seconds.
  • Ammo Capacity: 15 shots.
  • Movement Bonus: 5%.
  • Firing Mode: Semi-auto.

[BLACK] Edit

The BLACK form has far more damage per swing than the Purple but has a movement and health penalty as well as a reduced swing rate.

  • Ammo Cost: N/A.
  • Damage: ((800+(X^2))*(Y*5))*2.5.
  • Pierce: Hits anything within the radius.
  • Fire Rate: 1.15 swing per second.
  • Reload Speed: 1.1 seconds.
  • Ammo Capacity: 7 shots.
  • Movement Penalty: 5%.
  • Health Penalty: 25%
  • Firing Mode: Semi-auto.

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