Ammo: uses 1 energy to swing, 5 energy to throw
No movement penalty.
No reload time
Made by Xenon Supply Corp
ROF: As fast as you can click.
Basis for the Class: Sticks and stones
The best augments are deadly, adaptive and piercing, mostly cause those are the only augments available to the weapon. There's no reload to racemod, no capacity to increase, no movement to skeletonize, nothing to enlarge, and biosynthesis just sucks anyways.