SAS Advanced Medic are special type of NPCs.
They are not able to attack. They focus purely on the supportive side to keep a team
going.
If all players are down, the game will not end unless the the SAS Advanced Medics are also down.
Health of the SAS Advanced Medic are (match level*1000)*0.2+750.
Natural regeneration of 2% maximum health/second.
Recovery time of 20 seconds.
They are not as dumb as the current Assault Team's AI. Tends to stay near players.
Abilities[]
- Heal. Fire at an ally to heal 1% of their health. 2 seconds cooldown.
- Protective Aura. Increase nearby allies' resistances by 8%. Also reduces the damage of Dark Minion. Range of 7m.
- Final Farewell. Upon death, releases 5 medkits that heals 10% of the player's maximum hp.
- Revive. Decrease a fallen ally's recovery time by 50%. Stacks with other SAS Advanced Medics.
- Cleanse. Reduces nearby enemies' movement speed by 50%. Range of 12m.