|- Type-11 Squall -|
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|Ammunition Dimensions||38×182mm rockets|
|Damage/Projectile||300 | 1050|
|Total DoT/Projectile [?]||100 | 337.5/2 seconds|
|Rate of Fire||1 RPS / 30.0 RPS|
|Reload Time||5.50 seconds|
|Area of Effect||1.60 metres|
|Firing Mode||Burst (15 rockets)|
|Weapon Class||Rocket Launcher|
|Approx. Drop Level||90 | X|
|Single DPS [?]||9000 | 31500|
|Pierce DPS [?]||54000 | 189000|
|Ammo Used [?]||Thermal Rocket Launcher Ammunition|
|50 degree maximum spread|
Destroys enemy projectiles
[BLACK] variant Championship-exclusive
The Squall's tremendous bulk is only comparable with the HIKS M1000, and it brings just as much destruction to the table; with every click of the mouse the Squall sends over a dozen mini-rockets flying down range causing destruction to anything unfortunate enough to be in front of the wielder. Although each projectile is fairly weak on its own, the sheer number of shots per burst mean very little will survive each flurry of rockets.
Of course, such destruction is not without its drawbacks, and therefore the Squall has horrific accuracy (largely due to the removal of the guidance systems it is usually tailored to work with), an extremely long reload time, and is impossibly expensive to run, with ammunition fees for single matches likely running into the millions.
A final note of the Squall is that being based off a CIWS, it can destroy enemy projectiles easily and act as a defensive screen despite its inaccuracy, although it is more of an interesting gimmick than a primary use.